using System;
using System.Collections;
using Server.Items;
using Server.Targeting;

namespace Server.Mobiles
{
    [CorpseName("a leviathan corpse")]
    public class Leviathan : BaseCreature
    {
        private Mobile m_Fisher;

        public Mobile Fisher
        {
            get { return m_Fisher; }
            set { m_Fisher = value; }
        }

        [Constructable]
        public Leviathan()
            : this(null)
        {
        }

        [Constructable]
        public Leviathan(Mobile fisher)
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            m_Fisher = fisher;

            // May not be OSI accurate; mostly copied from krakens
            Name = "a leviathan";
            Body = 77;
            BaseSoundID = 353;

            Hue = 0x481;

            SetStr(1000);
            SetDex(501, 520);
            SetInt(501, 515);

            SetHits(1500);

            SetDamage(25, 33);

            SetDamageType(ResistanceType.Physical, 70);
            SetDamageType(ResistanceType.Cold, 30);

            SetResistance(ResistanceType.Physical, 55, 65);
            SetResistance(ResistanceType.Fire, 45, 55);
            SetResistance(ResistanceType.Cold, 45, 55);
            SetResistance(ResistanceType.Poison, 35, 45);
            SetResistance(ResistanceType.Energy, 25, 35);

            SetSkill(SkillName.Identification, 97.6, 107.5);
            ////SetSkill(SkillName.Magery, 97.6, 107.5);
            ////SetSkill(SkillName.MagicResist, 97.6, 107.5);
            SetSkill(SkillName.Meditation, 97.6, 107.5);
            SetSkill(SkillName.Tactic, 97.6, 107.5);
            SetSkill(SkillName.Wrestling, 97.6, 107.5);

            Fame = 24000;
            Karma = -24000;

            VirtualArmor = 50;

            CanSwim = true;
            CantWalk = true;

            PackItem(new MessageInABottle());

            Rope rope = new Rope();
            rope.ItemID = 0x14F8;
            PackItem(rope);

            rope = new Rope();
            rope.ItemID = 0x14FA;
            PackItem(rope);
        }

        public override bool HasBreath { get { return true; } }
        public override int BreathPhysicalDamage { get { return 70; } } // TODO: Verify damage type
        public override int BreathColdDamage { get { return 30; } }
        public override int BreathFireDamage { get { return 0; } }
        public override int BreathEffectHue { get { return 0x1ED; } }
        public override double BreathDamageScalar { get { return 0.05; } }
        public override double BreathMinDelay { get { return 5.0; } }
        public override double BreathMaxDelay { get { return 7.5; } }

        public override void GenerateLoot()
        {
            AddLoot(LootPack.FilthyRich, 5);
        }

        public override double TreasureMapChance { get { return 0.25; } }
        public override int TreasureMapLevel { get { return 5; } }

        public Leviathan(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }

        public static Type[] Artifacts { get { return m_Artifacts; } }

        private static Type[] m_Artifacts = new Type[]
		{
			// Decorations
            //typeof( CandelabraOfSouls ),
            //typeof( GhostShipAnchor ),
            //typeof( GoldBricks ),
            //typeof( PhillipsWoodenSteed ),
            //typeof( SeahorseStatuette ),
            //typeof( ShipModelOfTheHMSCape ),
            //typeof( AdmiralsHeartyRum ),

            // Equipment
            //typeof( AlchemistsBauble ),
            //typeof( ArcticDeathDealer ),
            //typeof( BlazeOfDeath ),
            //typeof( BurglarsBandana ),
            //typeof( CaptainQuacklebushsCutlass ),
            //typeof( CavortingClub ),
            //typeof( DreadPirateHat ),
            //typeof( EnchantedTitanLegBone ),
            //typeof( GwennosHarp ),
            //typeof( IolosLute ),
            //typeof( LunaLance ),
            //typeof( NightsKiss ),
            //typeof( NoxRangersHeavyCrossbow ),
            //typeof( PolarBearMask ),
            //typeof( VioletCourage )
		};

        public static void GiveArtifactTo(Mobile m)
        {
            Item item = Loot.Construct(m_Artifacts);

            if (item == null)
                return;

            // TODO: Confirm messages
            if (m.AddToBackpack(item))
                m.SendMessage("As a reward for slaying the mighty leviathan, an artifact has been placed in your backpack.");
            else
                m.SendMessage("As your backpack is full, your reward for destroying the legendary leviathan has been placed at your feet.");
        }

        public override void OnKilledBy(Mobile mob)
        {
            base.OnKilledBy(mob);

            if (Paragon.CheckArtifactChance(mob, this))
            {
                GiveArtifactTo(mob);

                if (mob == m_Fisher)
                    m_Fisher = null;
            }
        }

        public override void OnDeath(Container c)
        {
            base.OnDeath(c);

            if (m_Fisher != null && 25 > Utility.Random(100))
                GiveArtifactTo(m_Fisher);

            m_Fisher = null;
        }
    }
}